Many novice League of Legends players do not pay any attention to the fact that there are many different control effects in the game and they have their own characteristics. I am sure that many will have difficulty naming 5-7 types of control, but in fact there are more than a dozen of them. Some control effects are fairly predictable, but some may surprise you. In this article we will look at each type of control in more detail and I hope after this you will have a clearer understanding of the game.
Crowd Control (or CC) is a general name for skill effects that prevent an enemy from fighting at full strength. This term also refers to the skill itself, which provides a certain type of control. The most common type of control in online games is stunning. As a rule, this effect deprives the enemy of the ability not only to move, but also to do anything. League of Legends also has this effect and its effect is exactly the same. Some champion abilities can have multiple crowd control effects while still dealing damage. So this is also worth paying attention to. By the way, assistance in killing can be counted not only for causing damage, but also for the fact that you used some kind of control effect. The only exception here is the exhaustion effect, but there are few abilities with this effect, so most likely you will not even notice this feature.
Control effects vary in type, degree of impact and other parameters. Some of them only make the fight more difficult, while others completely deprive the champion of the opportunity to participate in the fight. In this regard, control effects are usually divided into two large groups: hard control effects and simple control effects. Hard control effects usually include those effects that deprive the enemy of the ability to move, attack, or make it impossible to use abilities. That is, each of the listed characteristics can completely deprive the enemy of his combat potential. Simpler control effects usually include some simple types of slowdown or, for example, a myopia effect that deprives the enemy of normal vision.